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Intruder Alarm + Jungle Patrol Combo

  • Prerequisites

    What do I need to start this combo?

    • Intruder Alarm and Jungle Patrol on the battlefield.
    • Jungle Patrol does not have summoning sickness. Creatures you control can tap to produce at least {g}.
    • {1} (at most) available
  • Steps

    How does this combo work?

    • 1
      Activate all mana-producing creatures by tapping them, adding at least {g}.
    • 2
      Activate Jungle Patrol's first ability by paying {1}{g} and tapping it, creating a 0/1 Wood creature token.
    • 3
      When the Wood token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
    • 4
      If needed, activate Jungle Patrol's second ability by sacrificing the Wood token, adding {r}.
    • 5
      Repeat.
    • 6
      If creatures you control can tap to produce at least {1}{g}, this combo nets infinite mana, and you may forego sacrificing the Wood tokens.
  • Results

    What do I get from this combo?

    • Infinite creature tokens
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
50%
Significant Results
64%
Early Game
93%
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