Kodama of the East Tree
Sarinth Greatwurm
Simic Growth Chamber
Prerequisites
What do I need to start this combo?
| Simic Growth Chamber in hand. | |
| Kodama of the East Tree and Sarinth Greatwurm on the battlefield. | |
| You are able to play a land this turn. |
Steps
How does this combo work?
1 | Play Simic Growth Chamber. |
2 | When Simic Growth Chamber enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. |
3 | Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. |
4 | Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. |
5 | Resolve the Sarinth Greatwurm trigger, creating a token. |
6 | When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. |
7 | When Simic Growth Chamber enters the battlefield, it and Sarinth Greatwurm trigger. |
8 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite landfall triggers | |
| Infinite tapped Powerstone tokens |
Combo Metadata
71
DECKS
0.01%
OF 1045875 ELIGIBLE DECKS
Rank 16723
MOST PLAYED OF 60589 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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