Temur Sabertooth
Circle of Dreams Druid
Temur Ascendancy
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You control at least five creatures. |
Steps
How does this combo work?
1 | Activate Circle of Dreams Druid by tapping it, adding an amount of . |
2 | Activate Temur Sabertooth by paying |
3 | Cast Circle of Dreams Druid by paying its mana cost. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite blinking of some creatures | |
| Infinite green mana | |
| Infinite storm count |
Combo Metadata
60
DECKS
0.01%
OF 1117351 ELIGIBLE DECKS
Rank 18866
MOST PLAYED OF 67528 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Animar, Soul of Elements
0.1%inclusion23 decks23.7K decks
Eshki, Temur's Roar
0.1%inclusion16 decks14.8K decks
Maelstrom Wanderer
0.1%inclusion9 decks8.09K decks
Surrak Dragonclaw
0.2%inclusion5 decks2.24K decks
Averna, the Chaos Bloom
0.0%inclusion2 decks5.97K decks
Magus Lucea Kane
0.0%inclusion2 decks15.2K decks
Flubs, the Fool
0.0%inclusion1 decks22.9K decks
Kydele, Chosen of Kruphix // Vial Smasher the Fierce
0.1%inclusion1 decks1.17K decks
Kodama of the East Tree // Kraum, Ludevic's Opus
0.2%inclusion1 decks498 decks
Top Cards
High Lift Cards
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands