Bruce Banner
Pyrohemia
Sozin's Comet
Prerequisites
What do I need to start this combo?
| Sozin's Comet in hand or in exile (Sozin's Comet was foretold on a previous turn in exile). | |
| Bruce Banner // The Incredible Hulk and Pyrohemia on the battlefield (Bruce Banner // The Incredible Hulk as The Incredible Hulk and without summoning sickness on the battlefield). | |
| An opponent cannot block and kill The Incredible Hulk. | |
Steps
How does this combo work?
1 | Cast Sozin's Comet from your hand by paying |
2 | Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding . |
3 | Holding priority, activate Pyrohemia by paying , dealing 1 damage to each creature and player. |
4 | The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. |
5 | Repeat from step 2 each combat phase. |
Results
What do I get from this combo?
| Near-infinite combat phases | |
| Near-infinite damage to all players | |
| Near-infinite +1/+1 counters on a creature |
Combo Metadata
8
DECKS
0.00%
OF 817149 ELIGIBLE DECKS
Rank 25248
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.