Bruce Banner // The Incredible Hulk + Pyrohemia + Sozin's Comet Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Sozin's Comet in hand or in exile (Sozin's Comet was foretold on a previous turn in exile).
- Bruce Banner // The Incredible Hulk and Pyrohemia on the battlefield (Bruce Banner // The Incredible Hulk without summoning sickness on the battlefield).
- An opponent cannot block and kill The Incredible Hulk.
at most available
Steps
How does this combo work?
- 1Cast Sozin's Comet from your hand by paying
or from exile for its foretell cost by paying
, giving each creature you control firebending 5 until end of turn.
- 2Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding
.
- 3Holding priority, activate Pyrohemia by paying
, dealing 1 damage to each creature and player.
- 4The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- 5Repeat from step 2 each combat phase.
- 1
Results
What do I get from this combo?
- Significant combat phases
- Significant damage to all players
- Significant +1/+1 counters on a creature
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
View














































































































































































































































































































