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Bruce Banner // The Incredible Hulk + Pyrohemia + Sozin's Comet Combo

  • Prerequisites

    What do I need to start this combo?

    • Sozin's Comet in hand or in exile (Sozin's Comet was foretold on a previous turn in exile).
    • Bruce Banner // The Incredible Hulk and Pyrohemia on the battlefield (Bruce Banner // The Incredible Hulk without summoning sickness on the battlefield).
    • An opponent cannot block and kill The Incredible Hulk.
    • {3}{r}{r} at most available
  • Steps

    How does this combo work?

    • 1
      Cast Sozin's Comet from your hand by paying {3}{r}{r} or from exile for its foretell cost by paying {2}{r}, giving each creature you control firebending 5 until end of turn.
    • 2
      Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {r}{r}{r}{r}{r}.
    • 3
      Holding priority, activate Pyrohemia by paying {r}, dealing 1 damage to each creature and player.
    • 4
      The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
    • 5
      Repeat from step 2 each combat phase.
  • Results

    What do I get from this combo?

    • Significant combat phases
    • Significant damage to all players
    • Significant +1/+1 counters on a creature

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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