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Mind Over Matter + Sensei's Divining Top + Containment Construct Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • You control a mana-producing permanent. You have at least one card in hand.
  • Steps

    How does this combo work?

    • 1
      Activate Sensei's Divining Top's second ability by tapping it.
    • 2
      Holding priority, activate Mind Over Matter by discarding a card, targeting Sensei's Divining Top.
    • 3
      Containment Construct triggers, allowing you to exile the discarded card with the ability to play it until end of turn.
    • 4
      Resolve the Mind Over Matter ability, untapping Sensei's Divining Top.
    • 5
      Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
    • 6
      Resolve the Sensei's Divining Top ability from step 1, causing you to draw Sensei's Divining Top from your library.
    • 7
      Activate a mana-producing permanent by tapping it, adding at least {1}.
    • 8
      Activate Mind Over Matter by discarding Sensei's Divining Top, targeting the mana-producing permanent.
    • 9
      Containment Construct triggers, exiling Sensei's Divining Top from your graveyard with the ability to play it until end of turn.
    • 10
      Resolve the Mind Over Matter ability, untapping the targeted permanent.
    • 11
      Cast Sensei's Divining Top from exile by paying {1}.
    • 12
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite self-discard triggers
    • Infinite draw triggers
    • Significant storm count
    • Infinite rummaging
    • Exile your library with the ability to play the exiled cards until end of turn

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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