Master Transmuter + Sewer-veillance Cam + Chromatic Orrery Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Sewer-veillance Cam in hand.
- Master Transmuter and Chromatic Orrery on the battlefield.
- Master Transmuter does not have summoning sickness.
Steps
How does this combo work?
- 1Activate Chromatic Orrery by tapping it, adding
which you can spend to as though it were mana of any color as long as Chromatic Orrery is on the battlefield.
- 2Cast Sewer-veillance Cam by paying
.
- 3When Sewer-veillance Cam enters, it triggers, targeting Master Transmuter.
- 4Holding priority, activate Master Transmuter by paying
, tapping it, and returning Sewer-veillance Cam from the battlefield to your hand.
- 5When Sewer-veillance Cam leaves the battlefield, it triggers, untapping Master Transmuter.
- 6In response to the Master Transmuter activation from step 4, activate Master Transmuter again by paying
and returning the tapped Chromatic Orrery from the battlefield to your hand, putting Chromatic Orrery from your hand onto the battlefield untapped.
- 7Resolve the remaining Master Transmuter ability, putting Sewer-veillance Cam from your hand onto the battlefield.
- 8When Sewer-veillance Cam enters, it triggers, untapping Master Transmuter.
- 9Activate Chromatic Orrery by tapping it, adding
which you can spend to as though it were mana of any color as long as Chromatic Orrery is on the battlefield.
- 10Repeat from step 4.
- 11Once you have infinite mana, you may repeat the loop but activate Chromatic Orrery's last ability instead of its mana ability in step 9, drawing cards.
- 1
Results
What do I get from this combo?
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite artifact ETB
- Infinite artifact LTB
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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