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Peregrine Drake + Deadeye Navigator Combo

  • Prerequisites

    What do I need to start this combo?

    • Peregrine Drake and Deadeye Navigator on the battlefield.
    • Deadeye Navigator is paired with Peregrine Drake. You control up to five lands that can tap to produce {2}{u}.
    • {1}{u} available
  • Steps

    How does this combo work?

    • 1
      Activate Peregrine Drake by paying {1}{u}, blinking itself.
    • 2
      Peregrine Drake enters the battlefield, triggering itself and Deadeye Navigator.
    • 3
      Resolve the Peregrine Drake trigger, untapping up to five lands you control.
    • 4
      Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Peregrine Drake.
    • 5
      Activate up to five lands you control by tapping them, adding at least {2}{u}.
    • 6
      Repeat.
    • 7
      Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.
  • Results

    What do I get from this combo?

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
94%
Significant Results
88%
Early Game
65%
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