Naru Meha, Master Wizard
Stolen Identity
Prerequisites
What do I need to start this combo?
| Stolen Identity in hand. | |
| Naru Meha in hand or in the command zone. | |
| There is a creature or artifact on the battlefield. You have enough mana to cast Stolen Identity | |
Steps
How does this combo work?
1 | Cast Stolen Identity by paying its mana cost, targeting a creature or artifact. |
2 | Holding priority, cast Naru Meha either from your hand or from the command zone by paying |
3 | When Naru Meha enters the battlefield, it triggers, copying Stolen Identity, targeting Naru Meha. |
4 | Resolve the copy of Stolen Identity, creating a token copy of Naru Meha. |
5 | Put either Naru Meha into your graveyard due to the legend rule. |
6 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite death triggers | |
| Infinite magecraft triggers |
Combo Metadata
236
DECKS
0.01%
OF 4641604 ELIGIBLE DECKS
Rank 9852
MOST PLAYED OF 59085 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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