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Intruder Alarm + Retraction Helix Combo

  • Prerequisites

    What do I need to start this combo?

    • Intruder Alarm on the battlefield.
    • Retraction Helix in hand.
    • You have a creature card in hand. Creatures you control can tap to produce enough mana to cast the creature card. You control at least one additional non-mana producing creature that does not have summoning sickness.
    • {u} available
  • Steps

    How does this combo work?

    • 1
      Cast Retraction Helix by paying {u}, targeting any non-mana producing creature you control that does not have summoning sickness.
    • 2
      Activate all mana-producing creatures you control by tapping them, adding at least {1}.
    • 3
      Cast the creature from your hand by paying its mana cost.
    • 4
      When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
    • 5
      Activate the creature targeted by Retraction Helix by tapping it, returning the creature cast in step 3 to your hand from the battlefield.
    • 6
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite storm count
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
33%
Significant Results
72%
Early Game
83%
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