Sigil Tracer
Turnabout
Prerequisites
What do I need to start this combo?
| Sigil Tracer on the battlefield. | |
| Turnabout in hand. | |
| Lands you control can tap to produce at least | |
| You control at least four untapped Wizards. | |
Steps
How does this combo work?
1 | Activate number of lands by tapping them, adding at least |
2 | Cast Turnabout by paying |
3 | Activate Sigil Tracer by paying |
4 | Resolve the Turnabout copy, untapping all lands you control. |
5 | Holding priority, activate number of lands by tapping them, adding at least |
6 | Activate Sigil Tracer by paying |
7 | Resolve the Turnabout copy, untapping all creatures you control. |
Results
What do I get from this combo?
| Infinite magecraft triggers | |
| Infinite mana permanents you control can produce |
Combo Metadata
385
DECKS
0.01%
OF 4785218 ELIGIBLE DECKS
Rank 7903
MOST PLAYED OF 62330 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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