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Orvar, the All-Form + Spark Double + Mind Games Combo

  • Prerequisites

    What do I need to start this combo?

    • Mind Games in hand.
    • Orvar and Spark Double on the battlefield (Spark Double as a copy of Orvar on the battlefield).
    • You control an Island that enters the battlefield untapped. {6} plus six
    • {u} available
  • Steps

    How does this combo work?

    • 1
      Cast Mind Games with buyback by paying {2}{u}{u}, targeting Spark Double.
    • 2
      Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
    • 3
      Resolve Mind Games, returning it to your hand.
    • 4
      Cast Mind Games with buyback by paying {2}{u}{u}, targeting Spark Double.
    • 5
      Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
    • 6
      Resolve Mind Games, returning it to your hand.
    • 7
      Cast Mind Games with buyback by paying {2}{u}{u}, targeting any Island that enters the battlefield untapped.
    • 8
      Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
    • 9
      Resolve Mind Games, returning it to your hand.
    • 10
      Activate four of the Island tokens by tapping them, adding {u}{u}{u}{u}.
    • 11
      Repeat from step 7.
    • 12
      Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite copies of artifacts, creatures and lands you control
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite magecraft triggers
    • Infinite mana lands you control can produce
    • Infinite proliferate
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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