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Hearthhull, the Worldseed + Retreat to Coralhelm + Conduit of Worlds Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • You control a land that enters the battlefield untapped and that can tap to produce at least {1}.
    • Hearthhull is a creature and has at least two charge counters on it.
  • Steps

    How does this combo work?

    • 1
      Activate a land by tapping it, adding at least {1}.
    • 2
      Activate Hearthhull by paying {1}, tapping it and sacrificing a land.
    • 3
      If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
    • 4
      Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
    • 5
      Play the land from your graveyard.
    • 6
      When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
    • 7
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite card draw
    • Infinite draw triggers
    • Significant landfall triggers
    • Significant lifeloss

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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