Hearthhull, the Worldseed + Retreat to Coralhelm + Conduit of Worlds Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- You control a land that enters the battlefield untapped and that can tap to produce at least
.
- Hearthhull is a creature and has at least two charge counters on it.
Steps
How does this combo work?
- 1Activate a land by tapping it, adding at least
.
- 2Activate Hearthhull by paying
, tapping it and sacrificing a land.
- 3If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life.
- 4Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn.
- 5Play the land from your graveyard.
- 6When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull
- 7Repeat.
- 1
Results
What do I get from this combo?
- Infinite card draw
- Infinite draw triggers
- Significant landfall triggers
- Significant lifeloss
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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