Intruder Alarm
Jund Battlemage
Prerequisites
What do I need to start this combo?
| Intruder Alarm and Jund Battlemage on the battlefield. | |
| Jund Battlemage does not have summoning sickness. | |
| from creature sources available |
Steps
How does this combo work?
1 | Pay and tap Jund Battlemage to create a 1/1 Saproling. |
2 | The Saproling enters untapping all creatures you control. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite untap |
Combo Metadata
2
DECKS
0.00%
OF 494058 ELIGIBLE DECKS
Rank 36815
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?