Charmbreaker Devils
Time Warp
Prerequisites
What do I need to start this combo?
| Charmbreaker Devils on the battlefield. | |
| Time Warp in hand. | |
| You do not have any instants or sorceries in your graveyard. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying |
2 | Charmbreaker Devils triggers, gaining +4/+0 until end of turn. |
3 | Move to your extra turn. |
4 | At the beginning of your upkeep, Charmbreaker Devils triggers, returning Time Warp to your hand. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
368
DECKS
0.02%
OF 2420806 ELIGIBLE DECKS
Rank 8535
MOST PLAYED OF 67507 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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