Archaeomancer
Splinter Twin
Time Warp
Prerequisites
What do I need to start this combo?
| Time Warp in hand. | |
| Archaeomancer and Splinter Twin on the battlefield. | |
| Splinter Twin attached to Archaeomancer. Archaeomancer does not have summoning sickness. | |
Steps
How does this combo work?
1 | Cast Time Warp. |
2 | Tap Archaeomancer, making a token copy of it. |
3 | The token enters, returning Time Warp from your graveyard to your hand. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
46
DECKS
0.00%
OF 2017775 ELIGIBLE DECKS
Rank 16647
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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