Archaeomancer + Splinter Twin + Time Warp Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Time Warp in hand.
- Archaeomancer and Splinter Twin on the battlefield.
- Splinter Twin attached to Archaeomancer. Archaeomancer does not have summoning sickness.
each turn available
Steps
How does this combo work?
- 1Cast Time Warp.
- 2Tap Archaeomancer, making a token copy of it.
- 3The token enters, returning Time Warp from your graveyard to your hand.
- 4Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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