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Zinnia, Valley's Voice + Hullbreaker Horror + Peregrine Drake Combo

  • Prerequisites

    What do I need to start this combo?

    • Peregrine Drake in hand.
    • Zinnia and Hullbreaker Horror on the battlefield.
    • You control up to five lands that can tap to produce at least {4}{u}. You control a nonland permanent that can be cast using at most three mana that lands you control can produce.
    • {2} at most available
  • Steps

    How does this combo work?

    • 1
      Activate up to five lands by tapping them, adding at least {4}{u}.
    • 2
      Cast Peregrine Drake by paying {4}{u} plus an additional {2} for its offspring cost.
    • 3
      Hullbreaker Horror triggers, returning another nonland permanent from the battlefield to your hand.
    • 4
      When Peregrine Drake enters the battlefield, it triggers twice.
    • 5
      Resolve the first Peregrine Drake trigger, untapping up to five lands.
    • 6
      Holding priority, activate up to five lands by tapping them, adding at least {4}{u}.
    • 7
      Resolve the second Peregrine Drake trigger, creating a token copy of it that is 1/1.
    • 8
      When the Peregrine Drake token enters the battlefield, it triggers, causing you to untap up to five lands.
    • 9
      Activate up to five lands by tapping them, adding at least {4}{u}.
    • 10
      Cast the nonland permanent returned to your hand in step 3 by paying its mana cost.
    • 11
      Hullbreaker Horror triggers, returning Peregrine Drake from the battlefield to your hand.
    • 12
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite storm count
    • Infinite untap of lands you control
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite power for any creature

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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