The Tenth Doctor
Chronomantic Escape
Prerequisites
What do I need to start this combo?
| The Tenth Doctor on the battlefield. | |
| Chronomantic Escape in hand or in exile. | |
| Chronomantic Escape in hand or in exile with at least one time counter on it. | |
Steps
How does this combo work?
1 | If Chronomantic Escape is in your hand, cast it by paying |
2 | Otherwise, activate The Tenth Doctor by paying |
3 | Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it. |
4 | Repeat from step 2 during each of your turns. |
Results
What do I get from this combo?
| You can't be attacked | |
| Lock |
Combo Metadata
4755
DECKS
0.43%
OF 1115154 ELIGIBLE DECKS
Rank 1208
MOST PLAYED OF 62737 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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