Teferi's Protection
Spellbinder
Prerequisites
What do I need to start this combo?
| Spellbinder on the battlefield. | |
| Teferi's Protection in exile (Teferi's Protection exiled by Spellbinder in exile). | |
| Spellbinder attached to a creature that can attack this turn and that cannot be blocked and killed by an opponent. |
Steps
How does this combo work?
1 | Deal combat damage to an opponent using the creature that has Spellbinder attached. |
2 | Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost. |
3 | Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn. |
4 | Repeat during each of your turns. |
Results
What do I get from this combo?
| Permanents you control phase out during your opponents' turns | |
| You have protection from everything during your opponents' turns | |
| Your life total can't change during your opponents' turns | |
| Lock |
Combo Metadata
1097
DECKS
0.03%
OF 4006033 ELIGIBLE DECKS
Rank 3513
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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