Preston, the Vanisher + Fiend Hunter + Flickerwisp Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Flickerwisp in hand.
- Preston and Fiend Hunter on the battlefield.
available
Steps
How does this combo work?
- 1Cast Flickerwisp by paying
.
- 2When Flickerwisp enters the battlefield, it triggers, exiling Fiend Hunter until the next end step.
- 3When Fiend Hunter leaves the battlefield, its second ability triggers, returning all cards exiled with it to the battlefield under their owner's control.
- 4At the beginning of your end step, Flickerwisp triggers, returning Fiend Hunter from exile to the battlefield.
- 5When Fiend Hunter enters the battlefield, its first ability and Preston trigger.
- 6Resolve the Fiend Hunter trigger, exiling Flickerwisp.
- 7Resolve the Preston trigger, creating a copy of Fiend Hunter that is a 0/1 Illusion.
- 8When the token Fiend Hunter enters the battlefield, its first ability triggers, exiling the nontoken Fiend Hunter until the token Fiend Hunter leaves the battlefield.
- 9When the nontoken Fiend Hunter leaves the battlefield, its second ability triggers, returning Flickerwisp from exile to the battlefield.
- 10When Flickerwisp enters the battlefield, it and Preston trigger, with Flickerwisp targeting the Fiend Hunter token.
- 11Resolve the Preston trigger, creating a token copy of Flickerwisp that is a 0/1 Illusion.
- 12When the token Flickerwisp enters the battlefield, it triggers, exiling the Fiend Hunter token.
- 13When the token Fiend Hunter leaves the battlefield, its second ability triggers, returning the nontoken Fiend Hunter from exile to the battlefield.
- 14Repeat from step 5.
- 1
Results
What do I get from this combo?
- Infinite blinking
- Infinite creature tokens
- Infinite creature ETB
- Infinite creature LTB
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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