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Squall, SeeD Mercenary + The Peregrine Dynamo + Krark-Clan Ironworks Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Squall without summoning sickness and cannot be blocked by an opponent on the battlefield).
    • Squall is not your commander. You have a permanent card in your graveyard with mana value 3 or less.
    • {1} available
  • Steps

    How does this combo work?

    • 1
      Deal combat damage to an opponent using Squall, triggering its second ability.
    • 2
      Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, targeting Squall's ability.
    • 3
      Holding priority, activate Krark-Clan Ironworks by sacrificing The Peregrine Dynamo, adding {c}{c}.
    • 4
      Resolve the Peregrine Dynamo ability, copying Squall's trigger, with the new trigger targeting The Peregrine Dynamo.
    • 5
      Resolve the copy of Squall's trigger, returning The Peregrine Dynamo from your graveyard to the battlefield.
    • 6
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite colorless mana

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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