Myrkul, Lord of Bones
Barrenton Medic
Prerequisites
What do I need to start this combo?
| Myrkul and Barrenton Medic on the battlefield. |
Steps
How does this combo work?
1 | Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it. |
2 | Repeat step 1 until Barrenton Medic dies as a state-based action due to having zero or less toughness. |
3 | Myrkul triggers, causing you to exile Barrenton Medic and create a token copy of Barrenton Medic that is an enchantment and loses all other card types. |
4 | Whenever damage would be dealt to you or a permanent you control, activate the Barrenton Medic token's first ability by tapping it, preventing one damage to you or that permanent. |
5 | Activate the Barrenton Medic token's second ability by putting a -1/-1 counter on it, untapping it. |
6 | Repeat from step 4 as necessary. |
Results
What do I get from this combo?
| Prevent all damage that would be dealt to permanents you control | |
| Prevent all damage that would be dealt to you | |
| Lock |
Combo Metadata
3709
DECKS
0.36%
OF 1029241 ELIGIBLE DECKS
Rank 1607
MOST PLAYED OF 66840 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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