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Kitsa, Otterball Elite + Call to Glory Combo

  • Prerequisites

    What do I need to start this combo?

    • Kitsa on the battlefield.
    • Call to Glory in hand.
    • Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.
    • {1}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Call to Glory by paying {1}{w}.
    • 2
      Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
    • 3
      Holding priority, activate any number of creatures by tapping them, adding at least {2}.
    • 4
      Activate Kitsa's second ability by paying {2} and tapping it, copying Call to Glory.
    • 5
      Resolve the copy of Call to Glory, untapping all creatures you control and giving Samurais you control +1/+1 until end of turn.
    • 6
      Repeat from step 3.
  • Results

    What do I get from this combo?

    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite magecraft triggers
    • Infinite power and toughness for certain creatures until end of turn

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
33%
Significant Results
71%
Early Game
76%
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