Wanderwine Prophets
Stonybrook Schoolmaster
Prerequisites
What do I need to start this combo?
| Wanderwine Prophets and Stonybrook Schoolmaster on the battlefield. | |
| Wanderwine Prophets and Stonybrook Schoolmaster do not have summoning sickness. Opponents can not block creatures you control. |
Steps
How does this combo work?
1 | Attack with Wanderwine Prophets and Stonybrook Schoolmaster. |
2 | Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token. |
3 | Wanderwine Prophets deals combat damage, sacrificing the Merfolk token. |
4 | You get an extra turn. |
5 | Pass the turn. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
1364
DECKS
0.06%
OF 2342437 ELIGIBLE DECKS
Rank 3667
MOST PLAYED OF 66862 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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