Najeela, the Blade-Blossom
Cyclonus, the Saboteur
Prerequisites
What do I need to start this combo?
| Najeela and Cyclonus on the battlefield. | |
| Cyclonus has power 5 or greater and does not have summoning sickness. Permanents you control can tap to produce at least . An opponent cannot block Cyclonus. |
Steps
How does this combo work?
1 | Declare Cyclonus, the Saboteur as an attacker. |
2 | Holding priority, activate any number of permanents you control by tapping them, adding at least . |
3 | Activate Najeela by paying , untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. |
4 | Deal combat damage to an opponent using Cyclonus, the Saboteur. |
5 | Cyclonus triggers, causing it to connive and convert it to Cyclonus, Cybertronian Fighter. |
6 | Move to your next combat phase, and declare Cyclonus, Cybertronian Fighter as an attacker. |
7 | Holding priority, activate any number of permanents you control by tapping them, adding at least . |
8 | Activate Najeela by paying , untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. |
9 | Deal combat damage with Cyclonus. |
10 | Cyclonus triggers, causing you to convert it to Cyclonus, the Saboteur and to get an additional beginning phase after this one. |
11 | Move to your beginning phase, causing you to untap all permanents you control. |
12 | Move to your next combat phase. |
13 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite +1/+1 counters on a creature | |
| Near-infinite combat damage | |
| Near-infinite combat phases | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite self-discard triggers | |
| Near-infinite untap of permanents you control | |
| Near-infinite mana permanents you control can produce |
Combo Metadata
111
DECKS
0.02%
OF 633429 ELIGIBLE DECKS
Rank 13657
MOST PLAYED OF 59077 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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