
Lorehold Spirit Precon Upgrade Guide
Looking to power up your Lorehold Spirit Commander precon? We're here to give you some ideas for both budget and non-budget upgrades, as well as recommendations for cards you should cut from the precon.
If you're looking for an analysis on what's in the deck and how to play it, check out the Precon Guide here.
The Precon Deck List
Here's what's in the Lorehold Spirit precon:
Lorehold
View on ArchidektCommander (1)
- 1 Quintorius, History ChaserQuintorius, History Chaser
Creatures (36)
- 1 Angel of IndemnityAngel of Indemnity
- 1 AngerAnger
- 1 Ao, the Dawn SkyAo, the Dawn Sky
- 1 Atsushi, the Blazing SkyAtsushi, the Blazing Sky
- 1 Augusta, Order ReturnedAugusta, Order Returned
- 1 Balefire LiegeBalefire Liege
- 1 Claim JumperClaim Jumper
- 1 Conspiracy TheoristConspiracy Theorist
- 1 Containment ConstructContainment Construct
- 1 DrumbellowerDrumbellower
- 1 Excava, the Risen PastExcava, the Risen Past
- 1 Guardian ScalelordGuardian Scalelord
- 1 Guardian of FaithGuardian of Faith
- 1 Hofri GhostforgeHofri Ghostforge
- 1 Kami of Ancient LawKami of Ancient Law
- 1 Karmic GuideKarmic Guide
- 1 Kirol, History Buff // Pack a PunchKirol, History Buff // Pack a Punch
- 1 Laelia, the Blade ReforgedLaelia, the Blade Reforged
- 1 Lorehold Archivist // Restore RelicLorehold Archivist // Restore Relic
- 1 MillikinMillikin
- 1 Moonshaker CavalryMoonshaker Cavalry
- 1 Naktamun Lorespinner // Wheel of FortuneNaktamun Lorespinner // Wheel of Fortune
- 1 Quintorius, Field HistorianQuintorius, Field Historian
- 1 Quintorius, LoremasterQuintorius, Loremaster
- 1 Relic RetrieverRelic Retriever
- 1 Remorseful ClericRemorseful Cleric
- 1 Selfless SpiritSelfless Spirit
- 1 Serra ParagonSerra Paragon
- 1 Skyclave ApparitionSkyclave Apparition
- 1 Spirit of ResilienceSpirit of Resilience
- 1 Squee, Goblin NabobSquee, Goblin Nabob
- 1 Sun TitanSun Titan
- 1 Teshar, Ancestor's ApostleTeshar, Ancestor's Apostle
- 1 Vanguard of the RestlessVanguard of the Restless
- 1 Venerable WarsingerVenerable Warsinger
- 1 White Orchid PhantomWhite Orchid Phantom
Sorceries (9)
- 1 Ceaseless ConflictCeaseless Conflict
- 1 Faithless LootingFaithless Looting
- 1 Fateful TempestFateful Tempest
- 1 Rip ApartRip Apart
- 1 Secret RendezvousSecret Rendezvous
- 1 Seize the SpoilsSeize the Spoils
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Tragic ArroganceTragic Arrogance
- 1 Wave of ReckoningWave of Reckoning
Enchantments (4)
- 1 Advanced ReconstructionAdvanced Reconstruction
- 1 Monologue TaxMonologue Tax
- 1 Primary ResearchPrimary Research
- 1 Tocasia's WelcomeTocasia's Welcome
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Archaeomancer's MapArchaeomancer's Map
- 1 Bitterthorn, Nissa's AnimusBitterthorn, Nissa's Animus
- 1 Currency ConverterCurrency Converter
- 1 Fellwar StoneFellwar Stone
- 1 Mind StoneMind Stone
- 1 Patchwork BannerPatchwork Banner
- 1 Perpetual TimepiecePerpetual Timepiece
- 1 Sol RingSol Ring
- 1 Staff of the StorytellerStaff of the Storyteller
Instants (3)
- 1 Lorehold CharmLorehold Charm
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Lands (37)
- 1 Battlefield ForgeBattlefield Forge
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Emeria, the Sky RuinEmeria, the Sky Ruin
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Fields of StrifeFields of Strife
- 1 Furycalm SnarlFurycalm Snarl
- 1 Glittering MassifGlittering Massif
- 1 Lorehold CampusLorehold Campus
- 1 Lotus FieldLotus Field
- 1 Mistveil PlainsMistveil Plains
- 6 MountainMountain
- 11 PlainsPlains
- 1 Radiant SummitRadiant Summit
- 1 Rugged PrairieRugged Prairie
- 1 Sacred PeaksSacred Peaks
- 1 Study HallStudy Hall
- 1 Sunscorched DivideSunscorched Divide
- 1 Temple of TriumphTemple of Triumph
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Turbulent SteppeTurbulent Steppe
Cards To Add
Bag of HoldingBag of Holding
Excellent card advantage, and an easy way to trigger Quint's token creation and our other discard triggers.
Ghost VacuumGhost Vacuum
Ghost Vacuum has some fantastic synergy with what we're doing. It can even steal creatures out of opponents' graveyards.
The fact that the creatures come back as Spirits is icing on the cake.
Idol of OblivionIdol of Oblivion
Cheap and easy card draw. There aren't a lot of token decks that won't benefit from Idol of Oblivion.
Intangible VirtueIntangible Virtue
Turning our 3/2 Spirits into 4/3s with vigilance seems well worth it for just two mana.
Summoner's SendingSummoner's Sending
It does everything we want. Unless we want to get our creatures back, in which case we can just target creatures in opponents' yards. The tokens being Spirits is great.
Antiquities on the LooseAntiquities on the Loose
From the main Secrets of Strixhaven set comes this reusable token maker. When we cast it for its flashback cost, we get to pump up our Spirit army, and trigger all "leaves the graveyard" effects.
Prava of the Steel LegionPrava of the Steel Legion
+1/+4 is a pretty solid stat boost to help make sure our attacking tokens have a much better chance of surviving combat.
Queen Kayla bin-KroogQueen Kayla bin-Kroog
Bow to the Queen, because she truly rules in this deck. A repeatable wheel effect to trigger our discard effects, and she brings back cards that we discard to get more tokens from Quint.
Court of ArdenvaleCourt of Ardenvale
Repeatable recursion, plus some extra card draw if we can hang onto the crown.
Drogskol ReinforcementsDrogskol Reinforcements
Giving our Spirit tokens a big boost and some combat protection makes this Spirit Soldier a worthy inclusion.
Garrison ExcavatorGarrison Excavator
This Orc adds redundancy to Quint's static effect, though these are 2/2s instead of 3/2s. Still worth it.
Neyali, Suns' VanguardNeyali, Suns' Vanguard
Making our Spirit tokens punch harder, while also adding card advantage, makes this an easy inclusion.
On Wings of GoldOn Wings of Gold
I love this card, and am frankly amazed at how cheap it is. Giving our Spirit tokens flying and +1/+1 makes them much more potent, and much harder to block. Also, we get Zombie tokens off the same trigger as Quint's Spirit making.
It's crazy that this wasn't in the precon. Maybe they just didn't want to add the Zombie tokens to the box.
Release to MemoryRelease to Memory
Release to Memory is pretty versatile. We can use it on ourselves to make a bunch of Spirits - including a 3/2 from Quint - or use it on the graveyard player to get rid of their reanimation targets.
Bond of DisciplineBond of Discipline
This deck is all about smacking faces with ghosts, so let's use Bond of Discipline to get all the blockers out of the way for a nice alpha strike. Plus a ton of life gained!
Esper SentinelEsper Sentinel
Not much synergy here, just a powerful card draw engine that we can easily get back with our reanimation effects.
GambleGamble
I'm not big on tutors, but since we're trying to fill our graveyard anyway, Gamble just makes sense.
Cool but RudeCool but Rude
Level 2 on this Class is going to deal out a lot of damage with all of our discard effects.
Caretaker's TalentCaretaker's Talent
Card draw when we make tokens? Yes please. The other two levels are nice too, if we can get there.
Crucible of WorldsCrucible of Worlds
We're gonna be discarding a lot of lands. Might as well add Crucible to help us not miss our land drops.
Flawless ManeuverFlawless Maneuver
Protection from a board wipe is crucial in aggro decks like this. We have a few options in these colors, like Teferi's ProtectionTeferi's Protection and Dawn's TruceDawn's Truce. I like Flawless Maneuver here.
Monument to EnduranceMonument to Endurance
Another excellent synergy piece for all of our discarding. Each mode will be relevant.
Renewed SolidarityRenewed Solidarity
Pumping our Spirits and making extra tokens make this a worthwhile inclusion.
Akroma's WillAkroma's Will
An upgrade over Bond of DisciplineBond of Discipline, if you can afford it. This will usually be used for an alpha strike, but can also save our army from a board wipe if we need it to.
Anointed ProcessionAnointed Procession, Mondrak, Glory DominusMondrak, Glory Dominus, and Elspeth, Storm SlayerElspeth, Storm Slayer
More tokens? Yes, definitely.
Banner of KinshipBanner of Kinship
This one's a bit tricky to play at the right time. We want to play it when we have a decent number of Spirits on the board, but not hold onto it so long that our opponents feel compelled to wipe the board.
Terror of the PeaksTerror of the Peaks
Quint's Spirits all come in with three power - or more if we have a buff on the board. That amount of repeatable damage from Terror of the Peaks really adds up.
Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
Your friends will hate you for playing this Praetor, but your Spirit army will love it.
Cards To Cut from the Precon
Excava, the Risen PastExcava, the Risen Past
Yeah, we're cutting another backup commander. I don't like it, but sometimes the backup just doesn't fit in. In Excava's case, it's the finality counters. Those just don't gel with what this deck wants to do.
Staff of the StorytellerStaff of the Storyteller
Idol of OblivionIdol of Oblivion doesn't enter with a token, but it's just so much more efficient than this.
White Orchid PhantomWhite Orchid Phantom
Sometimes it's great to have a way to destroy nonbasic lands. But in a lot of games it's just not worth taking up a card slot.
DrumbellowerDrumbellower
Intangible VirtueIntangible Virtue is much better for us than this easy-to-kill creature.
Guardian of FaithGuardian of Faith
It's an okay protection piece, but only okay. We can do better.
Monologue TaxMonologue Tax
I'm not a fan of Monologue Tax. There, I said it. I'll cut this card from any precon.
Naktamun LorespinnerNaktamun Lorespinner
How often will players have one or fewer cards in hand? Not often enough for this to deserve a spot. If it entered prepared, I'd be a bit more accepting.
Secret RendezvousSecret Rendezvous
We've got enough solid card draw that we don't need to play nice.
Seize the SpoilsSeize the Spoils
This is a decent card. But we've got better options.
Spirit of ResilienceSpirit of Resilience
I got hung up on this one. There will be situations where it's pretty cool. But also situations where it does nothing. Without seeing it played, I don't have a good feeling about it.
Venerable WarsingerVenerable Warsinger
How much damage are we expecting to deal to an opponent with a 3/3? I wouldn't expect very much.
AngerAnger
This is one of those cards that could conceivably go in any red deck. But do we really need haste that bad? I'm not convinced.
Atsushi, the Blazing SkyAtsushi, the Blazing Sky and Ao, the Dawn SkyAo, the Dawn Sky
If I were to make fewer cuts, I would certainly keep these two Spirit Dragons. They're not bad cards by any means, but I'm not sure they totally fit with our game plan. Death triggers just isn't in our strategy - even if they are good effects.
Karmic GuideKarmic Guide
There are definitely decks that can easily abuse Karmic Guide, but I don't think this is one of them. Without the ability to combo off with it, five mana is just too much of a stretch.