Indomitable CreativityIndomitable Creativity | Art by Deruchenko Alexander
Welcome back to 60 to 100, a series where I convert beloved 60-card decks to Commander. This time around, I'm going to tackle one of my favorite constructed decks from the last couple years: Izzet () Creativity.
Reid Duke took down Pro Tour Phyrexia with this deck in 2023, and in the process played one of the most suspenseful matches of Magic: The Gathering ever caught on camera. As usual, I'm going to break down the original deck, go over some of the challenges porting it to Commander presents, and then show off the final product.
The Source Material
Reid Duke's Izzet Creativity
View on ArchidektInstants (25)
- 4 Big ScoreBig Score
- 1 Dig Through TimeDig Through Time
- 4 Fiery ImpulseFiery Impulse
- 4 Fire ProphecyFire Prophecy
- 4 ImpulseImpulse
- 3 Make DisappearMake Disappear
- 1 Secrets of the KeySecrets of the Key
- 1 Spell PierceSpell Pierce
- 2 Spikefield Hazard // Spikefield CaveSpikefield Hazard // Spikefield Cave
- 1 Valakut Awakening // Valakut StoneforgeValakut Awakening // Valakut Stoneforge
Creatures (2)
- 1 Worldspine WurmWorldspine Wurm
- 1 Xenagos, God of RevelsXenagos, God of Revels
Sorceries (4)
- 4 Indomitable CreativityIndomitable Creativity
Enchantments (5)
- 4 Fable of the Mirror-Breaker // Reflection of Kiki-JikiFable of the Mirror-Breaker // Reflection of Kiki-Jiki
- 1 Shark TyphoonShark Typhoon
Lands (24)
- 1 Hall of Storm GiantsHall of Storm Giants
- 2 MountainMountain
- 2 MutavaultMutavault
- 1 Otawara, Soaring CityOtawara, Soaring City
- 4 Riverglide Pathway // Lavaglide PathwayRiverglide Pathway // Lavaglide Pathway
- 2 Shivan ReefShivan Reef
- 2 Sokenzan, Crucible of DefianceSokenzan, Crucible of Defiance
- 3 Spirebluff CanalSpirebluff Canal
- 4 Steam VentsSteam Vents
- 3 Stormcarved CoastStormcarved Coast
Izzet Creativity is a combo deck centered around Indomitable CreativityIndomitable Creativity. The combo is pretty simple. The deck is looking to make two artifact or creature tokens, blow them up with Indomitable Creativity, and bring Xenagos, God of RevelsXenagos, God of Revels and Worldspine WurmWorldspine Wurm into play. Xenagos doubles Worldspine Wurm's power and toughness, gives it haste, and then swings at the opponent for 30 damage with trample. The rest of the deck is card draw and interaction to find and protect the combo. Reid's deck also had two copies of Hullbreaker HorrorHullbreaker Horror in the sideboard as a backup control plan against decks where the Worldspine WurmWorldspine Wurm plan wasn't as viable.
The Challenges
The most obvious issue with the Worldspine WurmWorldspine Wurm combo in Commander is that hitting one player for 30 damage doesn't even kill them, much less defeat three opponents. This puts me at a crossroads between stealing the Hullbreaker HorrorHullbreaker Horror plan from the deck's sideboard and leaning into the control side of the deck or finding a different two creatures that win the game together.
Next, I'm going to have to tackle the singleton issue by finding comparable cards to Indomitable Creativity or densely packing the deck with tutors that can find it. I can't include creatures or artifacts that aren't a part of the combo, so gone is the option of my beloved Drift of PhantasmsDrift of Phantasms for that purpose.
Lastly, this deck will be unable to play the suite of artifact-based ramp that is used in nearly every Commander deck. Sol RingSol Ring is a powerful Magic card, but I still wouldn't want to find it with Indomitable CreativityIndomitable Creativity!
The Commander(s)
This deck is perfectly positioned to take advantage of Rograkh, Son of RohgahhRograkh, Son of Rohgahh. Here, much like in cEDH, he serves as a zero-mana creature that turns on free interaction, like Deflecting SwatDeflecting Swat and Fierce GuardianshipFierce Guardianship, and he's a wonderful target to destroy with Indomitable CreativityIndomitable Creativity. Meanwhile, Thrasios, Triton HeroThrasios, Triton Hero is here to donate his colors and potentially draw a couple cards every now and then. Thrasios is another totally reasonable target for Indomitable Creativity at his mana cost.
Key Cards for Temur Creativity
Thankfully, there are a handful of spells that can do a reasonable Indomitable CreativityIndomitable Creativity impression. Synthetic DestinySynthetic Destiny and Divergent TransformationsDivergent Transformations both exile creatures and replace them with the same number of creatures from the deck. Divergent Transformations is even cheaper to cast than Creativity, assuming there are at least three opponents. This, alongside a frankly bizarre package of tutors that goes deeper into the well of options the Temur() colors have to offer, will make it pretty simple to find one of these spells necessary to execute the combo. I'm going to save just what those two creatures are for the win conditions section!
There are 18 cards in this deck that produce tokens, plus a copy of MutavaultMutavault. That number, combined with the two commanders, should make getting the two creatures or artifacts necessary to combo off with Indomitable CreativityIndomitable Creativity into play very achievable. An important note that 60-card Indomitable Creativity players are sure to have learned the hard way is that an opponent can respond by destroying one of Indomitable Creativity's targets and effectively stop the combo. A simple way to play around that is to target more creatures and artifacts than are necessary. This trick will be easy to pull off after generating four tokens with a Pest InfestationPest Infestation!
The last squeaky wheel this deck can encounter is winding up stuck with the creatures that you're trying to put into play with Indomitable CreativityIndomitable Creativity in the hand, so I've included a few ways to fix that! BrainstormBrainstorm is a classic fix for this problem, although the creatures will inevitably be drawn again unless the library gets shuffled afterwards. Valakut AwakeningValakut Awakening, See BeyondSee Beyond, and Volcanic SpiteVolcanic Spite all put cards from the hand on the bottom of the library, ensuring that they won't be seen again until the time is right.
How Does This Indomitable Creativity Deck Win the Game?
Admittedly, I'm a little sad that this is the way I had to go here. Unfortunately, there just aren't that many viable combinations of creatures that end the game on the spot. I spent a lot of time digging through Commander Spellbook, and concluded that Thassa's OracleThassa's Oracle and LevelerLeveler were the best choice. This one is pretty simple: Leveler and Thassa's Oracle come into play simultaneously, and then the triggers get stacked such that Leveler's enters trigger resolves first. In a pinch, these two can also be reasonable cast from the hand in the unfortunate scenario where they both show up there.
My favorite thing about this deck is by far its resilience. Turn the Earth can shuffle Thassa's OracleThassa's Oracle and LevelerLeveler back into the library if things go horribly awry. Then, there is a lot of recovery and redundancy for the spells that initiate the combo with cards like Mystic SanctuaryMystic Sanctuary and Bala-Ged RecoveryBala-Ged Recovery.
Temur Creativity Commander Deck List
Indomitable Creativity
View on ArchidektCommander (2)
- 1 Rograkh, Son of RohgahhRograkh, Son of Rohgahh
- 1 Thrasios, Triton HeroThrasios, Triton Hero
Instants (30)
- 1 Big ScoreBig Score
- 1 Borne Upon a WindBorne Upon a Wind
- 1 BrainstormBrainstorm
- 1 Creative OutburstCreative Outburst
- 1 Crop RotationCrop Rotation
- 1 Cyclonic RiftCyclonic Rift
- 1 Deflecting SwatDeflecting Swat
- 1 Dig Through TimeDig Through Time
- 1 Divergent TransformationsDivergent Transformations
- 1 Fierce GuardianshipFierce Guardianship
- 1 Fire MagicFire Magic
- 1 FlusterstormFlusterstorm
- 1 Force of NegationForce of Negation
- 1 Force of WillForce of Will
- 1 ImpulseImpulse
- 1 Invert // InventInvert // Invent
- 1 Lightning BoltLightning Bolt
- 1 Magma OpusMagma Opus
- 1 Mystical TutorMystical Tutor
- 1 Nature's ClaimNature's Claim
- 1 Obscuring HazeObscuring Haze
- 1 Prismari CommandPrismari Command
- 1 PyroblastPyroblast
- 1 Spell SwindleSpell Swindle
- 1 Synthetic DestinySynthetic Destiny
- 1 Turn the EarthTurn the Earth
- 1 Unexpected WindfallUnexpected Windfall
- 1 Valakut Awakening // Valakut StoneforgeValakut Awakening // Valakut Stoneforge
- 1 Veil of SummerVeil of Summer
- 1 Volcanic SpiteVolcanic Spite
Sorceries (19)
- 1 Bala Ged Recovery // Bala Ged SanctuaryBala Ged Recovery // Bala Ged Sanctuary
- 1 Blasphemous ActBlasphemous Act
- 1 Crack OpenCrack Open
- 1 Elemental MasterpieceElemental Masterpiece
- 1 GambleGamble
- 1 Hard EvidenceHard Evidence
- 1 Indomitable CreativityIndomitable Creativity
- 1 Life from the LoamLife from the Loam
- 1 Mass PolymorphMass Polymorph
- 1 Merchant ScrollMerchant Scroll
- 1 Pest InfestationPest Infestation
- 1 PonderPonder
- 1 PreordainPreordain
- 1 See BeyondSee Beyond
- 1 Seize the SpoilsSeize the Spoils
- 1 Solve the EquationSolve the Equation
- 1 Storm's WrathStorm's Wrath
- 1 Strike It RichStrike It Rich
- 1 VandalblastVandalblast
Battles (1)
- 1 Invasion of Arcavios // Invocation of the FoundersInvasion of Arcavios // Invocation of the Founders
Creatures (2)
- 1 LevelerLeveler
- 1 Thassa's OracleThassa's Oracle
Enchantments (3)
- 1 Alchemist's TalentAlchemist's Talent
- 1 Fable of the Mirror-Breaker // Reflection of Kiki-JikiFable of the Mirror-Breaker // Reflection of Kiki-Jiki
- 1 Shark TyphoonShark Typhoon
Planeswalkers (1)
- 1 Minsc Minsc
Lands (42)
- 1 Arid MesaArid Mesa
- 1 Ba Sing SeBa Sing Se
- 1 Bloodstained MireBloodstained Mire
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Boseiju, Who Shelters AllBoseiju, Who Shelters All
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Commercial DistrictCommercial District
- 1 Dwarven MineDwarven Mine
- 1 Emergence ZoneEmergence Zone
- 1 Flooded StrandFlooded Strand
- 1 ForestForest
- 1 Forgotten CaveForgotten Cave
- 1 FountainportFountainport
- 1 Hedge MazeHedge Maze
- 1 IslandIsland
- 1 Ketria TriomeKetria Triome
- 1 Lonely SandbarLonely Sandbar
- 1 Mistrise VillageMistrise Village
- 1 Misty RainforestMisty Rainforest
- 2 MountainMountain
- 1 MutavaultMutavault
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 Polluted DeltaPolluted Delta
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Riverpyre VergeRiverpyre Verge
- 1 Scalding TarnScalding Tarn
- 1 Sokenzan, Crucible of DefianceSokenzan, Crucible of Defiance
- 1 Spire GardenSpire Garden
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Sunken CitadelSunken Citadel
- 1 Thornspire VergeThornspire Verge
- 1 Thundering FallsThundering Falls
- 1 Training CenterTraining Center
- 1 Tranquil ThicketTranquil Thicket
- 1 Verdant CatacombsVerdant Catacombs
- 1 Willowrush VergeWillowrush Verge
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Conclusion
I'm happy with how this deck turned out. After going back and watching Reid's matches from Pro Tour Phyrexia, I knew I'd have to find a way to play with Indomitable Creativity in Commander. The one thing that I really wish I could've done was combine the two modes of Reid's deck into one. Unfortunately, without having access to a sideboard, the presence of any other creatures in the deck totally disrupts the main plan.
This deck fits into Bracket 4 (Optimized) quite comfortably, and I'd avoid playing it in either Bracket 3 (Upgraded) or Bracket 5 (cEDH). It won't be able to compete in cEDH, and it will definitely create anticlimactic games at Bracket 3 tables. Players that are as enthralled by this sort of all-in combo deck will have a blast with it, as long as it's being played at the right table. I'd likely expect some groans once Thassa's Oracle's enters trigger hits the stack, though.
I'd love to hear about alternative combo lines I could've used or card inclusions I missed in the comments! I've been really impressed by the suggestions in all of the previous installments of 60 to 100!
Kara Blinebry
Kara is a bit of a TCG dual-classer. She's played the Pokemon TCG since 2012 and Magic since 2018. She lives for the thrill of competition, be it at a 3,000 player Grand Prix or a 30 person FNM. Her favorite formats are Pauper, Brawl, and Cube and her favorite card frame is the retro border.
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.
