Average Deck for The Wise Mothman - Expensive Core Burn

Ezra Sassaman
Jul 30, 2026
The Block Era: Khans, Theros and M15 in Commander
Which cards from the Khans of Tarkir, Theros, and Magic 2015 Standard era still dominate Commander? A look back at the end of the block era.
Owain Roberts
Jul 24, 2026
The Wise Mothman | Adding New Cards With Commander Makeover
New upgrades for The Wise Mothman, from Secrets of Strixhaven to Duskmourn — rad counters, mill, and ways to make the moth enormous.
Cardsphere
Archidekt
Commander Spellbook
Moxfield
Scryfall
MTGStocks

Decklist

Birds of Paradise
Birds of Paradise
Cruel Somnophage
Cruel Somnophage
Deathrite Shaman
Deathrite Shaman
Evolution Sage
Evolution Sage
Evolution Witness
Evolution Witness
Feral Ghoul
Feral Ghoul
Glowing One
Glowing One
Icetill Explorer
Icetill Explorer
Infesting Radroach
Infesting Radroach
Kami of Whispered Hopes
Kami of Whispered Hopes
Kodama of the West Tree
Kodama of the West Tree
Marcus, Mutant Mayor
Marcus, Mutant Mayor
Michelangelo, Weirdness to 11
Michelangelo, Weirdness to 11
Mikey & Don, Party Planners
Mikey & Don, Party Planners
Mirelurk Queen
Mirelurk Queen
Molt Tender
Molt Tender
Mutagen Man, Living Ooze
Mutagen Man, Living Ooze
O'aka, Traveling Merchant
O'aka, Traveling Merchant
Rampaging Yao Guai
Rampaging Yao Guai
Raul, Trouble Shooter
Raul, Trouble Shooter
Ray Fillet, Wave Warrior
Ray Fillet, Wave Warrior
Ruin Crab
Ruin Crab
Screeching Scorchbeast
Screeching Scorchbeast
Skull Prophet
Skull Prophet
Strong, the Brutish Thespian
Strong, the Brutish Thespian
Tarmogoyf
Tarmogoyf
Tato Farmer
Tato Farmer
The Ghoul, Gunslinger
The Ghoul, Gunslinger
The Master, Transcendent
The Master, Transcendent
Vexing Radgull
Vexing Radgull
Winding Constrictor
Winding Constrictor
Instants (7)
Atomize
Atomize
Contaminated Drink
Contaminated Drink
Inspiring Call
Inspiring Call
Mutational Advantage
Mutational Advantage
Putrefy
Putrefy
Radstorm
Radstorm
Ripples of Potential
Ripples of Potential
Sorceries (6)
Farseek
Farseek
Nature's Lore
Nature's Lore
Nuclear Fallout
Nuclear Fallout
Reanimate
Reanimate
Singularity Rupture
Singularity Rupture
Will of the Sultai
Will of the Sultai
Artifacts (10)
Arcane Signet
Arcane Signet
Crucible of Worlds
Crucible of Worlds
Grindstone
Grindstone
Mesmeric Orb
Mesmeric Orb
Mindcrank
Mindcrank
Sol Ring
Sol Ring
The Earth Crystal
The Earth Crystal
The Everflowing Well
The Everflowing Well
The Ooze
The Ooze
The Water Crystal
The Water Crystal
Enchantments (7)
Bloodchief Ascension
Bloodchief Ascension
Branching Evolution
Branching Evolution
Guardian Project
Guardian Project
Hardened Scales
Hardened Scales
Hollowmurk Siege
Hollowmurk Siege
Sphere Grid
Sphere Grid
Walk-In Closet // Forgotten Cellar
Walk-In Closet // Forgotten Cellar
Lands (32)
Barkchannel Pathway
Barkchannel Pathway
Breeding Pool
Breeding Pool
Clearwater Pathway
Clearwater Pathway
Command Tower
Command Tower
Darkbore Pathway
Darkbore Pathway
Deathcap Glade
Deathcap Glade
Dreamroot Cascade
Dreamroot Cascade
Exotic Orchard
Exotic Orchard
Gloomlake Verge
Gloomlake Verge
Hedge Maze
Hedge Maze
Hinterland Harbor
Hinterland Harbor
Jidoor, Aristocratic Capital
Jidoor, Aristocratic Capital
Mariposa Military Base
Mariposa Military Base
Misty Rainforest
Misty Rainforest
Morphic Pool
Morphic Pool
Opulent Palace
Opulent Palace
Overgrown Tomb
Overgrown Tomb
Path of Ancestry
Path of Ancestry
Polluted Delta
Polluted Delta
Reflecting Pool
Reflecting Pool
Rejuvenating Springs
Rejuvenating Springs
Shipwreck Marsh
Shipwreck Marsh
Spymaster's Vault
Spymaster's Vault
Undercity Sewers
Undercity Sewers
Underground Mortuary
Underground Mortuary
Undergrowth Stadium
Undergrowth Stadium
Verdant Catacombs
Verdant Catacombs
Wastewood Verge
Wastewood Verge
Watery Grave
Watery Grave
Willowrush Verge
Willowrush Verge
Woodland Cemetery
Woodland Cemetery
Zagoth Triome
Zagoth Triome
Basics (3)
Forest
2 Forest
Island
2 Island
Swamp
2 Swamp