Abdel Adrian, Gorion's Ward
Phantom Steed
Journey to Nowhere
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Journey to Nowhere in exile (Journey to Nowhere exiled by Abdel Adrian in exile). | |
| Phantom Steed in hand. | |
Steps
How does this combo work?
1 | Cast Phantom Steed by paying |
2 | When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. |
3 | Abdel Adrian leaves the battlefield, ending its effect, causing Journey to Nowhere to return from exile to the battlefield. |
4 | When Journey to Nowhere enters the battlefield, its first ability triggers, exiling Phantom Steed. |
5 | Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. |
6 | When Abdel Adrian enters the battlefield, it triggers, exiling Journey to Nowhere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. |
7 | When Journey to Nowhere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile. |
8 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite blinking of nonland permanents | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite LTB |
Combo Metadata
102
DECKS
0.00%
OF 2171350 ELIGIBLE DECKS
Rank 14430
MOST PLAYED OF 60343 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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