Chronomantic Escape
Sphinx of the Second Sun
Paradox Haze
Prerequisites
What do I need to start this combo?
| Chronomantic Escape in hand. | |
| Sphinx of the Second Sun and Paradox Haze on the battlefield. | |
Steps
How does this combo work?
1 | Cast Chronomantic Escape by paying |
2 | At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase. |
3 | Move to your additional beginning phase. |
4 | At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself. |
5 | At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger. |
6 | Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one. |
7 | Resolve the Chronomantic Escape trigger, removing a time counter from it. |
8 | Move to your next upkeep step. |
9 | Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost. |
10 | Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it. |
11 | Repeat from step 2. |
Results
What do I get from this combo?
| You can't be attacked | |
| Lock |
Combo Metadata
1070
DECKS
0.06%
OF 1902235 ELIGIBLE DECKS
Rank 3482
MOST PLAYED OF 49084 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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