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Abdel Adrian, Gorion's Ward + Worldgorger Dragon + Glorious Protector Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents in hand or on the battlefield or in exile (Abdel Adrian, Worldgorger Dragon, and Glorious Protector Exiled by the creature on the battlefield in exile).
    • Glorious Protector must be exiled by Abdel Adrian, and Worldgorger Dragon must begin in hand
    • (This starting order is not fixed, and their initial positions may be interchanged as necessary.)
    • {0} plus the mana cost of the creature in your hand available
  • Steps

    How does this combo work?

    • 1
      Cast Worldgorger Dragon for its mana cost.
    • 2
      When Worldgorger Dragon enters, it exiles Abdel Adrian until Worldgorger Dragon leaves the battlefield. Resolve any additional effects of Worldgorger Dragon's ETB.
    • 3
      When Abdel Adrian leaves the battlefield, Glorious Protector is returned from exile to the battlefield.
    • 4
      When Glorious Protector enters, it exiles Worldgorger Dragon until Glorious Protector leaves the battlefield. Resolve any additional effects of Glorious Protector's ETB.
    • 5
      When Worldgorger Dragon leaves the battlefield, Abdel Adrian is returned from exile to the battlefield.
    • 6
      When Abdel Adrian enters, it exiles Glorious Protector until Abdel Adrian leaves the battlefield. Resolve any additional effects of Abdel Adrian's ETB.
    • 7
      When Glorious Protector leaves the battlefield, Worldgorger Dragon is returned from exile to the battlefield.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite blinking of nonland permanents
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking of permanents
    • Infinite mana lands you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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