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Super State + Grafted Exoskeleton Combo

  • Prerequisites

    What do I need to start this combo?

    • Super State and Grafted Exoskeleton on the battlefield (Super State and Grafted Exoskeleton attached to the same creature on the battlefield).
    • An opponent cannot block the creature that has Super State and Grafted Exoskeleton attached.
  • Steps

    How does this combo work?

    • 1
      Deal combat damage using the creature that has Super State and Grafted Exoskeleton attached, causing the opponent it was attacking to get at least eleven poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
    • 2
      Super State triggers, causing the creature to cause each opponent to get at least eleven poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
  • Results

    What do I get from this combo?

    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
39%
Significant Results
94%
Early Game
39%
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