Super State + Grafted Exoskeleton Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Super State and Grafted Exoskeleton on the battlefield (Super State and Grafted Exoskeleton attached to the same creature on the battlefield).
- An opponent cannot block the creature that has Super State and Grafted Exoskeleton attached.
Steps
How does this combo work?
- 1Deal combat damage using the creature that has Super State and Grafted Exoskeleton attached, causing the opponent it was attacking to get at least eleven poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
- 2Super State triggers, causing the creature to cause each opponent to get at least eleven poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
- 1
Results
What do I get from this combo?
- Each opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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