Super State
Grafted Exoskeleton
Prerequisites
What do I need to start this combo?
| Super State and Grafted Exoskeleton on the battlefield (Super State and Grafted Exoskeleton attached to the same creature on the battlefield). | |
| An opponent cannot block the creature that has Super State and Grafted Exoskeleton attached. |
Steps
How does this combo work?
1 | Deal combat damage using the creature that has Super State and Grafted Exoskeleton attached, causing the opponent it was attacking to get at least eleven poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters. |
2 | Super State triggers, causing the creature to cause each opponent to get at least eleven poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Each opponent gets 10 poison counters |
Combo Metadata
855
DECKS
0.04%
OF 2387376 ELIGIBLE DECKS
Rank 3665
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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