Kodama of the East Tree
Simic Growth Chamber
Rampaging Baloths
Prerequisites
What do I need to start this combo?
| Simic Growth Chamber in hand. | |
| Kodama of the East Tree and Rampaging Baloths on the battlefield. | |
| You are able to play a land this turn. |
Steps
How does this combo work?
1 | Play Simic Growth Chamber. |
2 | When Simic Growth Chamber enters the battlefield, it, Rampaging Baloths, and Kodama of the East Tree trigger. |
3 | Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. |
4 | Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. |
5 | Resolve the Rampaging Baloths trigger, creating a token. |
6 | When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. |
7 | When Simic Growth Chamber enters the battlefield, it and Rampaging Baloths trigger. |
8 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite landfall triggers |
Combo Metadata
15356
DECKS
0.75%
OF 2059202 ELIGIBLE DECKS
Rank 243
MOST PLAYED OF 55234 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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