Felidar Guardian
Dual Nature
Prerequisites
What do I need to start this combo?
| Dual Nature on the battlefield. | |
| Felidar Guardian in hand. | |
| You control and own at least one mana-producing permanent that enters the battlefield untapped. | |
Steps
How does this combo work?
1 | Cast Felidar Guardian by paying |
2 | Felidar Guardian enters the battlefield, triggering itself and Dual Nature's first ability. |
3 | Resolve Felidar Guardian's ability, blinking a mana-producing permanent you control. |
4 | Activate that permanent by tapping it, adding at least |
5 | Resolve Dual Nature's first ability, creating a token copy of Felidar Guardian. |
6 | When the token Felidar Guardian enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. |
7 | When the Felidar Guardian leaves and enters the battlefield, it triggers Dual Nature's second ability, Dual Nature's first ability, and its own ability. |
8 | Resolve Dual Nature's second ability, exiling all tokens named Felidar Guardian. |
9 | Repeat from step 3 any number of times. |
10 | Once you have infinite mana, you may blink any permanents you control any number of times in step 3. |
Results
What do I get from this combo?
| Infinite blinking of permanents | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana permanents you control that enter the battlefield untapped can produce | |
| Infinite mana lands you control can produce |
Combo Metadata
46
DECKS
0.00%
OF 2048381 ELIGIBLE DECKS
Rank 19575
MOST PLAYED OF 61671 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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