Doom's Time Platform + Rift Elemental + Time Warp Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Doom's Time Platform on the battlefield.
- Rift Elemental and Time Warp in hand.
- You control a creature that can attack and that cannot be blocked or killed by an opponent.
the first turn with
each extra turn available
Steps
How does this combo work?
- 1Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- 2Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it.
- 3Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it.
- 4Activate Rift Elemental by paying
and removing a time counter from Time Warp.
- 5Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost.
- 6Resolve Time Warp, causing you to take an extra turn after this one.
- 7Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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