The Tenth Doctor
Taigam, Master Opportunist
Time Stretch
Prerequisites
What do I need to start this combo?
| Time Stretch in hand. | |
| Self-Suspending Instant or Sorcery in hand or in exile (Self-Suspending Instant or Sorcery with time counter(s) on it in exile). | |
| The Tenth Doctor and Taigam on the battlefield. | |
| You have a storm count of 1 if the self-suspending card is not in your hand, or a storm count of 0 otherwise. | |
| You have enough mana to cast Time Stretch and the self-suspending card, if needed, during the first turn. | |
Steps
How does this combo work?
1 | Cast the self-suspending card by paying its mana cost if its in your hand, or any other spell otherwise if you have not cast a spell this turn. |
2 | Cast Time Stretch by paying its mana cost. |
3 | Taigam triggers, copying Time Stretch and then exiling it with four time counters on it and giving it suspend. |
4 | Resolve the copy of Time Stretch, causing you to take two extra turns after this one. |
5 | Move to your first extra turn. At the beginning of that turn's upkeep, Time Stretch and the self-suspending card's suspend abilities trigger, removing a time counter from each of them. |
6 | Move to your second extra turn. At the beginning of that turn's upkeep, Time Stretch and the self-suspending card's suspend abilities trigger, removing a time counter from each of them. |
7 | Activate The Tenth Doctor by paying |
8 | Resolve the self-suspending card's suspend trigger, causing you to cast it from exile without paying its mana cost, and eventually exile it with time counters on it. |
9 | Resolve the Time Stretch's suspend trigger, causing you to cast it from exile without paying its mana cost. |
10 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
484
DECKS
0.04%
OF 1207655 ELIGIBLE DECKS
Rank 5744
MOST PLAYED OF 48199 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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