Mardu Siegebreaker
Port Razer
Prerequisites
What do I need to start this combo?
| Mardu Siegebreaker on the battlefield. | |
| Port Razer in exile. | |
| Port Razer exiled by Mardu Siegebreaker. | |
| Port Razer cannot be blocked by an opponent. An opponent cannot block and kill creatures you control. |
Steps
How does this combo work?
1 | Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating a token copy of Port Razer that is tapped and attacking. |
2 | Deal combat damage with the Port Razer token, triggering its ability, untapping all creatures you control and causing you to get an additional combat phase after this one. |
3 | Repeat each combat phase. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite combat phases | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce | |
| Infinite LTB | |
| Infinite sacrifice triggers | |
| Infinite death triggers | |
| Infinite combat damage | |
| Infinite tapped creature tokens |
Combo Metadata
705
DECKS
0.09%
OF 811985 ELIGIBLE DECKS
Rank 5299
MOST PLAYED OF 58005 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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