Rousing Refrain + Rift Elemental Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Rift Elemental on the battlefield.
- Rousing Refrain in exile.
- Rousing Refrain in exile with three time counters on it. An opponent has at least seven cards in hand.
available
Steps
How does this combo work?
- 1Active Rift Elemental by paying
and removing a time counter from Rousing Refrain.
- 2Repeat until Rousing Refrain has no time counters on it.
- 3Rousing Refrain triggers, causing you to cast it without paying its mana cost.
- 4Resolve Rousing Refrain, adding at least seven
and exiling Rousing Refrain with three time counters on it.
- 5Resolve all Rift Elemental abilities from step 1, giving Rift Elemental +2/+0 for each ability resolved.
- 6Repeat.
- 1
Results
What do I get from this combo?
- Infinitely powerful creature until end of turn
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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