Pyromancer's Goggles
Reverberate
Prerequisites
What do I need to start this combo?
| Pyromancer's Goggles on the battlefield. | |
| Reverberate in hand. | |
| You have an additional instant or sorcery card in hand. | |
| plus enough mana to cast the additional instant or sorcery available |
Steps
How does this combo work?
1 | Cast any instant or sorcery by paying its mana cost. |
2 | Holding priority, activate Pyromancer's Goggles by tapping it, adding . |
3 | Cast Reverberate by paying its mana cost, targeting the instant or sorcery cast in step 1. |
4 | Pyromancer's Goggles triggers, copying Reverberate, with the copy targeting the original Reverberate. |
5 | Resolve the copy of Reverberate, creating a copy of Reverberate targeting the original Reverberate. |
6 | Repeat step 5. |
Results
What do I get from this combo?
| Infinite magecraft triggers |
Combo Metadata
13433
DECKS
0.26%
OF 5129269 ELIGIBLE DECKS
Rank 367
MOST PLAYED OF 67862 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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