Blazing Sunsteel
The Mycosynth Gardens
Prerequisites
What do I need to start this combo?
| Blazing Sunsteel and The Mycosynth Gardens on the battlefield (Blazing Sunsteel attached to an indestructible creature you control on the battlefield). | |
| You have a way to deal damage to the indestructible creature. | |
Steps
How does this combo work?
1 | Activate The Mycosynth Gardens' third ability by paying |
2 | Activate The Mycosynth Gardens' equip ability by paying |
3 | Deal damage to the creature with Blazing Sunsteel and The Mycosynth Gardens attached. |
4 | Blazing Sunsteel and The Mycosynth Gardens trigger. |
5 | Resolve the Blazing Sunsteel trigger, dealing damage to any target. |
6 | Resolve the Mycosynth Gardens trigger, dealing damage to the creature. |
7 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite damage |
Combo Metadata
454
DECKS
0.01%
OF 5135189 ELIGIBLE DECKS
Rank 7602
MOST PLAYED OF 67861 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo. However, it was a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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