Spellbinder
Final Fortune
Sundial of the Infinite
Prerequisites
What do I need to start this combo?
| Final Fortune in exile (Final Fortune exiled by Spellbinder in exile). | |
| Spellbinder and Sundial of the Infinite on the battlefield. | |
| Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent. | |
Steps
How does this combo work?
1 | Deal combat damage to a player with the equipped creature. |
2 | Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost. |
3 | The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn. |
4 | Repeat steps 1 to 3 on your next extra turn. |
5 | At the beginning of your end step, a delayed triggered ability from Final Fortune triggers. |
6 | In response, activate Sundial of the Infinite by paying |
7 | Repeat from step 4 each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
45
DECKS
0.00%
OF 4682676 ELIGIBLE DECKS
Rank 19317
MOST PLAYED OF 58972 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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