Spellbinder
Great Train Heist
Prerequisites
What do I need to start this combo?
| Spellbinder on the battlefield. | |
| Great Train Heist in exile (Great Train Heist exiled by Spellbinder in exile). | |
| Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent. | |
| Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. |
2 | Holding priority, activate any number of creatures you control by tapping them, adding at least |
3 | Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional |
4 | Repeat each combat phase. |
Results
What do I get from this combo?
| Infinite storm count | |
| Infinite combat phases | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce | |
| Infinite magecraft triggers | |
| Infinite combat damage |
Combo Metadata
255
DECKS
0.01%
OF 3539186 ELIGIBLE DECKS
Rank 7638
MOST PLAYED OF 44717 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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