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Storm-Kiln Artist + Haze of Rage Combo

  • Prerequisites

    What do I need to start this combo?

    • Storm-Kiln Artist on the battlefield.
    • Haze of Rage in hand.
    • You have cast at least three spells this turn.
    • {3}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast Haze of Rage with buyback by paying {3}{r}, triggering its storm ability and Storm-Kiln Artist.
    • 2
      Resolve Haze of Rage's storm ability, creating a copy of Haze of Rage for each spell you have previously cast this turn.
    • 3
      Storm-Kiln Artist triggers once for each copy created this way.
    • 4
      Resolve all Storm-Kiln Artist triggers from step 3, creating at least three Treasure tokens.
    • 5
      Resolve each Haze of Rage copy from step 2, causing all creatures you control to get +1/+0 until end of turn for each copy.
    • 6
      Resolve the Storm-Kiln Artist trigger from step 1, creating a Treasure token.
    • 7
      Resolve Haze of Rage, causing all creatures you control to get +1/+0 until end of turn and returning Haze of Rage to your hand.
    • 8
      Activate four Treasure tokens you control by tapping and sacrificing them, adding {3}{r}.
    • 9
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite colored mana
    • Infinitely powerful creatures you control until end of turn
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinite Treasure tokens

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
47%
Significant Results
100%
Early Game
80%
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