Pain for All
Dawnsire, Sunstar Dreadnought
Prerequisites
What do I need to start this combo?
| Pain for All and Dawnsire on the battlefield. | |
| You control a creature that can attack this turn. | |
| Dawnsire has ten or more charge counters on it. |
Steps
How does this combo work?
1 | Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached. |
2 | Pain for All triggers, dealing 100 damage to each opponent. |
Results
What do I get from this combo?
| Near-infinite damage |
Combo Metadata
4580
DECKS
0.16%
OF 2936886 ELIGIBLE DECKS
Rank 1183
MOST PLAYED OF 59077 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote and that it's not early game in a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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