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Dawnsire, Sunstar Dreadnought + Pain for All Combo

  • Prerequisites

    What do I need to start this combo?

    • Dawnsire and Pain for All on the battlefield.
    • You control a creature that can attack this turn.
    • Dawnsire has ten or more charge counters on it.
  • Steps

    How does this combo work?

    • 1
      Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached.
    • 2
      Pain for All triggers, dealing 100 damage to each opponent.
  • Results

    What do I get from this combo?

    • Significant damage

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote and that it's not early game in a close vote. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
42%
Significant Results
84%
Early Game
42%
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