Dawnsire, Sunstar Dreadnought + Pain for All Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Dawnsire and Pain for All on the battlefield.
- You control a creature that can attack this turn.
- Dawnsire has ten or more charge counters on it.
Steps
How does this combo work?
- 1Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached.
- 2Pain for All triggers, dealing 100 damage to each opponent.
- 1
Results
What do I get from this combo?
- Significant damage
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote and that it's not early game in a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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