Hellkite Charger + Sun Warriors Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Hellkite Charger and Sun Warriors on the battlefield (Sun Warriors without summoning sickness on the battlefield).
- You control seven or more creatures. An opponent cannot block and kill Hellkite Charger or Sun Warriors.
Steps
How does this combo work?
- 1Declare Hellkite Charger and Sun Warriors as attackers, triggering each of their abilities.
- 2Resolve the Sun Warrior trigger, adding
for each creature you control.
- 3Resolve the Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 4Repeat each combat phase.
- 1
Results
What do I get from this combo?
- Infinite combat phases
- Infinite red mana
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote. However, it was clear that it's not early game, so it's safe regardless.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
View
































































































































































































































































































































































