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Felidar Guardian + Dual Nature Combo

  • Prerequisites

    What do I need to start this combo?

    • Dual Nature on the battlefield.
    • Felidar Guardian in hand.
    • You control and own at least one mana-producing permanent that enters the battlefield untapped.
    • {3}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Felidar Guardian by paying {3}{w}.
    • 2
      Felidar Guardian enters the battlefield, triggering itself and Dual Nature's first ability.
    • 3
      Resolve Felidar Guardian's ability, blinking a mana-producing permanent you control.
    • 4
      Activate that permanent by tapping it, adding at least {1}.
    • 5
      Resolve Dual Nature's first ability, creating a token copy of Felidar Guardian.
    • 6
      When the token Felidar Guardian enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
    • 7
      When the Felidar Guardian leaves and enters the battlefield, it triggers Dual Nature's second ability, Dual Nature's first ability, and its own ability.
    • 8
      Resolve Dual Nature's second ability, exiling all tokens named Felidar Guardian.
    • 9
      Repeat from step 3 any number of times.
    • 10
      Once you have infinite mana, you may blink any permanents you control any number of times in step 3.
  • Results

    What do I get from this combo?

    • Infinite blinking of permanents
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana permanents you control that enter the battlefield untapped can produce
    • Infinite mana lands you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
79%
Significant Results
64%
Early Game
64%
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