Flameshadow Conjuring + Temur Sabertooth + Peregrine Drake Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- You control up to five lands that can tap to produce at least
.
(at most) available
Steps
How does this combo work?
- 1Activate up to five lands you control by tapping them, adding at least
.
- 2Cast Peregrine Drake by paying
.
- 3When Peregrine Drake enters the battlefield, it and Flameshadow Conjuring trigger.
- 4Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- 5Activate up to five lands you control by tapping them, adding at least
.
- 6Resolve the Flameshadow Conjuring trigger, causing you to pay
to create a token copy of Peregrine Drake with haste.
- 7When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands you control.
- 8Activate Temur Sabertooth by paying
, returning the nontoken Peregrine Drake from the battlefield to your hand.
- 9Repeat.
- 10If you control up to five lands that can tap to produce at least
, this combo nets infinite mana.
- 1
Results
What do I get from this combo?
- Infinite creature tokens with haste
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite untap of lands you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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