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Flameshadow Conjuring + Temur Sabertooth + Peregrine Drake Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • You control up to five lands that can tap to produce at least {1}{u}{r}{g}.
    • {1} (at most) available
  • Steps

    How does this combo work?

    • 1
      Activate up to five lands you control by tapping them, adding at least {1}{u}{r}{g}.
    • 2
      Cast Peregrine Drake by paying {4}{u}.
    • 3
      When Peregrine Drake enters the battlefield, it and Flameshadow Conjuring trigger.
    • 4
      Resolve the Peregrine Drake trigger, untapping up to five lands you control.
    • 5
      Activate up to five lands you control by tapping them, adding at least {1}{u}{r}{g}.
    • 6
      Resolve the Flameshadow Conjuring trigger, causing you to pay {r} to create a token copy of Peregrine Drake with haste.
    • 7
      When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands you control.
    • 8
      Activate Temur Sabertooth by paying {1}{g}, returning the nontoken Peregrine Drake from the battlefield to your hand.
    • 9
      Repeat.
    • 10
      If you control up to five lands that can tap to produce at least {2}{u}{r}{g}, this combo nets infinite mana.
  • Results

    What do I get from this combo?

    • Infinite creature tokens with haste
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite storm count
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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