Avenger of Zendikar
Mystic Reflection
Impact Tremors
Prerequisites
What do I need to start this combo?
| Impact Tremors on the battlefield. | |
| Avenger of Zendikar in hand. | |
| Mystic Reflection in hand or in exile. | |
Steps
How does this combo work?
1 | Cast Avenger of Zendikar by paying |
2 | Avenger of Zendikar enters the battlefield, triggering its ability and Impact Tremors. |
3 | Holding priority, cast Mystic Reflection by paying |
4 | Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. |
5 | Each Avenger of Zendikar enters the battlefield, triggering their abilities and Impact Tremors that many times. |
6 | Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. |
7 | The Plants enter the battlefield, triggering Impact Tremors that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way. |
8 | Repeat from step 6 for each remaining trigger. |
9 | Resolve all remaining Impact Tremors triggers, dealing 1 damage to each opponent for each trigger. |
Results
What do I get from this combo?
| Near-infinite creature tokens | |
| Near-infinite damage | |
| Near-infinite ETB |
Combo Metadata
93
DECKS
0.01%
OF 805713 ELIGIBLE DECKS
Rank 11592
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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