Wizard Class
Curiosity
Walking Ballista
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Curiosity attached to Walking Ballista. Walking Ballista has at least two +1/+1 counters. Wizard Class is level three. |
Steps
How does this combo work?
1 | Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to an opponent. |
2 | Curiosity triggers, causing you to draw a card. |
3 | Wizard Class triggers, putting a +1/+1 counter on Walking Ballista. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite damage |
Combo Metadata
323
DECKS
0.01%
OF 5029028 ELIGIBLE DECKS
Rank 9039
MOST PLAYED OF 66886 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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