Emry, Lurker of the Loch
The One Ring
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Emry does not have summoning sickness. | |
Steps
How does this combo work?
1 | Activate Krark-Clan Ironworks by sacrificing The One Ring, adding . |
2 | Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn. |
3 | Cast The One Ring by paying |
4 | The One Ring triggers, giving you protection from everything until your next turn. |
5 | Repeat during each of your turns. |
Results
What do I get from this combo?
| Prevent all damage that would be dealt to you | |
| You gain protection from everything |
Combo Metadata
4483
DECKS
0.12%
OF 3732255 ELIGIBLE DECKS
Rank 897
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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